Mathematical elements for computer graphics
Rogers, David F.,
Mathematical elements for computer graphics - 2nd Edition. - New York : McGraw-Hill, c1990. - xix, 611 p. : illustrations ;
Included Index.
Introduction to Computer Graphics --
Two-Dimensional Transformations --
Three-Dimensional Transformations --
Plane Curves --
Space Curves --
Surface Description and Generation --
Appendices: Computer Graphics Software ; Matrix Algebra Pseudocode ; B-Spline Surface File Format ; Problems ; Programming Projects ; Algorithms.
This text is ideal for junior-, senior-, and graduate-level courses in computer graphics and computer-aided design taught in departments of mechanical and aeronautical engineering and computer science. It presents in a unified manner an introduction to the mathematical theory underlying computer graphic applications. It covers topics of keen interest to students in engineering and computer science: transformations, projections, 2-D and 3-D curve definition schemes, and surface definitions. It also includes techniques, such as B-splines, which are incorporated as part of the software in advanced engineering workstations. A basic knowledge of vector and matrix algebra and calculus is required.
0070535299 : 9780070535299 0070535302 (soft) 9780070535305 0071002898 9780071002899
Computer graphics.
006.6 / ROG
Mathematical elements for computer graphics - 2nd Edition. - New York : McGraw-Hill, c1990. - xix, 611 p. : illustrations ;
Included Index.
Introduction to Computer Graphics --
Two-Dimensional Transformations --
Three-Dimensional Transformations --
Plane Curves --
Space Curves --
Surface Description and Generation --
Appendices: Computer Graphics Software ; Matrix Algebra Pseudocode ; B-Spline Surface File Format ; Problems ; Programming Projects ; Algorithms.
This text is ideal for junior-, senior-, and graduate-level courses in computer graphics and computer-aided design taught in departments of mechanical and aeronautical engineering and computer science. It presents in a unified manner an introduction to the mathematical theory underlying computer graphic applications. It covers topics of keen interest to students in engineering and computer science: transformations, projections, 2-D and 3-D curve definition schemes, and surface definitions. It also includes techniques, such as B-splines, which are incorporated as part of the software in advanced engineering workstations. A basic knowledge of vector and matrix algebra and calculus is required.
0070535299 : 9780070535299 0070535302 (soft) 9780070535305 0071002898 9780071002899
Computer graphics.
006.6 / ROG