Introduction to 3D graphics & animation using Maya (Record no. 11868)

MARC details
000 -LEADER
fixed length control field 02181cam a22002174a 4500
020 ## - INTERNATIONAL STANDARD BOOK NUMBER
ISBN 9788131502549
020 ## - INTERNATIONAL STANDARD BOOK NUMBER
ISBN 8131502546
082 00 - DEWEY DECIMAL CLASSIFICATION NUMBER
Classification number 006.6
Item number WAT
100 1# - MAIN ENTRY--AUTHOR NAME
Personal name Watkins, Adam
245 10 - TITLE STATEMENT
Title Introduction to 3D graphics & animation using Maya
260 ## - PUBLICATION, DISTRIBUTION, ETC. (IMPRINT)
Place of publication New Delhi :
Name of publisher Cengage Learning India Private Limited.
Year of publication c2006.
300 ## - PHYSICAL DESCRIPTION
Number of Pages ix, 453 p. :
Other physical details ill. ;
Accompanying material 1 CD-ROM (4 3/4 in.).
490 1# - SERIES STATEMENT
Series statement Graphics series
500 ## - GENERAL NOTE
General note Included Index.
505 ## - FORMATTED CONTENTS NOTE
Formatted contents note 1. The 3D workflow --<br/>2. Understanding the digital 3D world --<br/>3. Carving out modeling basics: Basic polygonal modeling --<br/>4. Polygonal modeling and component editing --<br/>5. Beginning nurbs modeling --<br/>6. Advanced polygonal modeling --<br/>7. Shaders, materials, and textures and basic nurbs texturing --<br/>8. Texturing polygons and UV manipulation --<br/>9. Lighting and rendering --<br/>10. Organic modeling --<br/>11. Organic texturing and UV mapping --<br/>12. Character rigging and skinning --<br/>13. Animation and character animation --<br/>App. A. Curricular flow --<br/>App. B. Preparing image planes --<br/>App. C. UV snapshots and creating custom textures --<br/>App. D. Other resources --<br/>App. E. About the CD-Rom.
520 ## - SUMMARY, ETC.
Summary, etc Written for designers, students, and hobbyists, Introduction to 3D Graphics and Animation Using Maya explores the fundamentals of 3D. Through a variety of practical tutorials, users learn everything they need to know about the techniques and theory behind modeling, rendering, UV editing and layout, texturing, lighting, animation, and character animation. And using Maya, one of todayâ¬"s most powerful & popular tools, theyâ¬"ll learn how to use the power of this program with their new 3D knowledge. Each chapter includes practical, easy-to-follow tutorials that not only teach how to do a technique, but also explain the "why" behind them. By using this approach, users know why they did a specific technique and how it ties into the overall goals of the project. At the end of each chapter there are also exercises for additional practice.
650 #0 - SUBJECT ADDED ENTRY--TOPICAL TERM
Topical Term Computer animation.
650 #0 - SUBJECT ADDED ENTRY--TOPICAL TERM
Topical Term Computer graphics.
856 41 - ELECTRONIC LOCATION AND ACCESS
Uniform Resource Identifier http://www.loc.gov/catdir/toc/fy0613/2006006348.html
942 ## - ADDED ENTRY ELEMENTS (KOHA)
Koha item type Reference Books
Holdings
Collection code Home library Current library Shelving location Date acquired Source of acquisition Cost, normal purchase price Full call number Accession Number Koha item type
Reference Main Library Main Library Reference 12/12/2011 Purchased 1453.00 006.6 WAT 012458 Reference Books

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