Computer graphics and multimedia : insights, mathematical models and programming paradigms (Record no. 44961)

MARC details
000 -LEADER
fixed length control field 02337nam a22001817a 4500
020 ## - INTERNATIONAL STANDARD BOOK NUMBER
ISBN 9788120352230
020 ## - INTERNATIONAL STANDARD BOOK NUMBER
ISBN 8120352238
082 ## - DEWEY DECIMAL CLASSIFICATION NUMBER
Classification number 006.6
Item number EVA
100 ## - MAIN ENTRY--AUTHOR NAME
Personal name Evangeline, D.
245 ## - TITLE STATEMENT
Title Computer graphics and multimedia : insights, mathematical models and programming paradigms
260 ## - PUBLICATION, DISTRIBUTION, ETC. (IMPRINT)
Place of publication Delhi :
Name of publisher PHI Learning Private Limited,
Year of publication 2016.
300 ## - PHYSICAL DESCRIPTION
Number of Pages xix, 492 pages :
Other physical details illustrations (black and white)
520 ## - SUMMARY, ETC.
Summary, etc Nowadays, Computer Graphics and Multimedia have become crucial areas of study in the field of Computer Science and Information Technology. The commercial and academic viability of the field can be understood from its usability and application in various areas, including entertainment, education, image processing, CAD/CAM, fine arts, and so on. Students not only need to have a firm grounding in these fields but also have to learn how to integrate these technologies to get the desired results. This book, written in an easy-to-grasp style, equips the readers with all the basic and advanced concepts of computer graphics and multimedia. Inclusion of sufficient programs relating to C, OpenGL, VRML, Python Turtle Graphics and GKS helps the readers in generating realistic images. The text not only incorporates standard algorithms but also keeps pace with the newly invented ones. It provides an insight into graphics programming using various software packages. In most of the chapters, a number of solved numerical problems are provided to help students learn the practical applications of the preceding concept. Primarily intended for the undergraduate and postgraduate students of Computer Science and Engineering, Information Technology, and Mechanical Engineering, the book is equally useful for the students opting BCA, MCA, B.Sc. (CS/IT), M.Sc. (CS/IT) and Multimedia courses. SALIENT FEATURES OF THE BOOK Every chapter commences with the learning objectives introducing the key concepts and ends with summary that rewinds the topics learnt in the chapter in a concise way. Ample figures and tables are provided to support the theories. Suggested readings broaden the scope for further study. Self-evaluation questions at the end of each chapter test the understanding of the concepts
650 ## - SUBJECT ADDED ENTRY--TOPICAL TERM
Topical Term Computer graphics.
650 ## - SUBJECT ADDED ENTRY--TOPICAL TERM
Topical Term Multimedia systems.
700 ## - ADDED ENTRY--PERSONAL NAME
Personal name Anitha, S.
942 ## - ADDED ENTRY ELEMENTS (KOHA)
Koha item type Lending Books
Holdings
Collection code Home library Current library Shelving location Date acquired Source of acquisition Cost, normal purchase price Full call number Accession Number Koha item type
Reference Main Library Main Library Stacks 04/03/2022 Purchased 2677.50 006.6 EVA 016217 Lending Books

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