Computing concepts with Java 2 essentials

By: Horstmann, Cay SMaterial type: TextTextPublication details: New York : John Wiley, ©2000Edition: 2nd EditionDescription: xvi, 762 p. : illustrationsISBN: 9789971512873 ; 9971512874; 0471346098 ; 9780471346098Subject(s): Electronic data processing | Java (Computer program language) | Object-oriented programming | Java (programming language)DDC classification: 005.133
Contents:
Ch. 1. Introduction -- Ch. 2. Fundamental Data Types -- Ch. 3. An Introduction to Classes -- Ch. 4. Applets and Graphics -- Ch. 5. Decisions -- Ch. 6. Iteration -- Ch. 7. More About Methods -- Ch. 8. Testing and Debugging -- Ch. 9. Inheritance and Interfaces -- Ch. 10. Event Handling -- Ch. 11. Arrays and Vectors -- Ch. 12. Graphical User Interfaces -- Ch. 13. Streams and Exceptions -- Ch. 14. Object-Oriented Design -- Ch. 15. Algorithms -- Ch. 16. An Introduction to Data Structures -- App. A1. Java Language Coding Guidelines -- App. A2. The Java Library -- App. A3. The Basic Latin and Latin-1 Subsets of Unicode.
Summary: This text uses Java to describe programming concepts, taking full advantage of Java's simpler and more consistent syntax. Its traditional approach uses modern CS tools including a strategic subset of Java and a simple object-oriented graphics library.
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Item type Current library Collection Call number Status Date due Barcode Item holds
Reference Books Reference Books Main Library
Reference
Reference 005.133 HOR (Browse shelf(Opens below)) Available 005498
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Included Index.

Ch. 1. Introduction --
Ch. 2. Fundamental Data Types --
Ch. 3. An Introduction to Classes --
Ch. 4. Applets and Graphics --
Ch. 5. Decisions --
Ch. 6. Iteration --
Ch. 7. More About Methods --
Ch. 8. Testing and Debugging --
Ch. 9. Inheritance and Interfaces --
Ch. 10. Event Handling --
Ch. 11. Arrays and Vectors --
Ch. 12. Graphical User Interfaces --
Ch. 13. Streams and Exceptions --
Ch. 14. Object-Oriented Design --
Ch. 15. Algorithms --
Ch. 16. An Introduction to Data Structures --
App. A1. Java Language Coding Guidelines --
App. A2. The Java Library --
App. A3. The Basic Latin and Latin-1 Subsets of Unicode.

This text uses Java to describe programming concepts, taking full advantage of Java's simpler and more consistent syntax. Its traditional approach uses modern CS tools including a strategic subset of Java and a simple object-oriented graphics library.

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