An introduction to data structures and algorithms with Java
Material type:
Item type | Current library | Collection | Call number | Status | Date due | Barcode | Item holds |
---|---|---|---|---|---|---|---|
![]() |
Main Library Reference | Reference | 005.133 ROW (Browse shelf(Opens below)) | Not for loan | 006509 |
Includes index.
1. Object Oriented Programming.2. Graphical User Interfaces. 3. Layout Managers.4. Exceptions. 5. Graphics and Animation. 6. Threads. 7. Stacks and Queues. 8. Sets. 9. Lists. 10. Searching Algorithms. 11. Sorting Algorithms. 12. Tables and Hashing. 13. Trees. 14. Graphs. 15. Java Case Study: An Adventure Game. 16. Java Syntax.
This work offers coverage of standard structure concepts, followed by coverage of advanced features in Java: layout managers, exceptions, threads and animation. It introduces Object Oriented techniques and the Windowing Toolkit (the AWT), and offers an "adventure game" case study.
There are no comments on this title.