Flash ActionScript for dummies /

By: Sahlin, DougMaterial type: TextTextPublication details: New York, NY : Hungry Minds, c2001Description: xxii, 357 p. : ill. ; 1 computer optical disc (4 3/4 in.)ISBN: 0764508318Subject(s): Computer animation | Web sites | ActionScript (Computer program language)DDC classification: 005.133 Online resources: Click here to access online | Click here to access online | Click here to access online
Contents:
Introduction. PART I: Demystifying ActionScript. Chapter 1: ActionScript: What It Is and What It Isn't. Chapter 2: Taking Action with ActionScript. Chapter 3: ActionScript: Programming for Non-Programmers. PART II: Using Elementary ActionScript, My Dear Watson. Chapter 4: Directing a Movie. Chapter 5: Managing a Movie. Chapter 6: Giving and Getting Information with Variables. Chapter 7: Creating Object Makeovers with Properties and Functions. PART III: Using Not-So-Elementary ActionScript, My Dear Watson. Chapter 8: Modifying and Creating Objects. Chapter 9: Creating Interactive Elements with Movie Clips and Smart Clips. Chapter 10: Sending and Receiving the Written Word. Chapter 11: Creating Interactive Buttons and Menus. Chapter 12: Keeping Score with ActionScript. Chapter 13: Testing Your ActionScript and Exterminating the Bugs. PART IV: Integrating ActionScript Elements in Your Flash Movies. Chapter 14: Creating Useful Objects. Chapter 15: Creating Interactive Elements. Chapter 16: Creating Bells and Whistles. PART V: The Part of Tens. Chapter 17: Ten Tips for Creating Trouble-Free ActionScript. Chapter 18: Ten Showcase Web Sites to Inspire You. Chapter 19: Ten Internet Resources for ActionScript. PART VI: Appendixes. Appendix A: About the CD. Appendix B: Actions Dictionary. Appendix C: ActionScript Properties Dictionary. Appendix D: ActionScript Objects Dictionary. Index. End-User License Agreement. Installation Instructions. Book Registration Information
Summary: Providing a reference to what ActionScript does, this text also shows the reader how to design and to think about design using what the programming language can truly do
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System requirements for accompanying computer discs: PC running Windows 95 or later; Power Macintosh running MacOS 7.6 or later

Introduction. PART I: Demystifying ActionScript. Chapter 1: ActionScript: What It Is and What It Isn't. Chapter 2: Taking Action with ActionScript. Chapter 3: ActionScript: Programming for Non-Programmers. PART II: Using Elementary ActionScript, My Dear Watson. Chapter 4: Directing a Movie. Chapter 5: Managing a Movie. Chapter 6: Giving and Getting Information with Variables. Chapter 7: Creating Object Makeovers with Properties and Functions. PART III: Using Not-So-Elementary ActionScript, My Dear Watson. Chapter 8: Modifying and Creating Objects. Chapter 9: Creating Interactive Elements with Movie Clips and Smart Clips. Chapter 10: Sending and Receiving the Written Word. Chapter 11: Creating Interactive Buttons and Menus. Chapter 12: Keeping Score with ActionScript. Chapter 13: Testing Your ActionScript and Exterminating the Bugs. PART IV: Integrating ActionScript Elements in Your Flash Movies. Chapter 14: Creating Useful Objects. Chapter 15: Creating Interactive Elements. Chapter 16: Creating Bells and Whistles. PART V: The Part of Tens. Chapter 17: Ten Tips for Creating Trouble-Free ActionScript. Chapter 18: Ten Showcase Web Sites to Inspire You. Chapter 19: Ten Internet Resources for ActionScript. PART VI: Appendixes. Appendix A: About the CD. Appendix B: Actions Dictionary. Appendix C: ActionScript Properties Dictionary. Appendix D: ActionScript Objects Dictionary. Index. End-User License Agreement. Installation Instructions. Book Registration Information

Providing a reference to what ActionScript does, this text also shows the reader how to design and to think about design using what the programming language can truly do

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