Flash ActionScript for dummies /
Material type: TextPublication details: New York, NY : Hungry Minds, c2001Description: xxii, 357 p. : ill. ; 1 computer optical disc (4 3/4 in.)ISBN: 0764508318Subject(s): Computer animation | Web sites | ActionScript (Computer program language)DDC classification: 005.133 Online resources: Click here to access online | Click here to access online | Click here to access onlineItem type | Current library | Collection | Call number | Status | Date due | Barcode | Item holds |
---|---|---|---|---|---|---|---|
Lending Books | Main Library Stacks | Reference | 005.133 SAH (Browse shelf(Opens below)) | Available | 011575 | ||
Reference Books | Main Library Reference | Reference | 005.133 SAH (Browse shelf(Opens below)) | Available | 011574 |
Browsing Main Library shelves, Shelving location: Reference, Collection: Reference Close shelf browser (Hides shelf browser)
005.133 ROS Java server and servlets : building portable web applications | 005.133 ROW An introduction to data structures and algorithms with Java | 005.133 SAH Data structures, algorithms, and applications in C++ | 005.133 SAH Flash ActionScript for dummies / | 005.133 SAL Structures and abstractions : an introduction to computer science with Turbo Pascal (5.x, 6.x, 7.0) | 005.133 SAV Problem solving with C++ | 005.133 SCH Software engineering with Java |
System requirements for accompanying computer discs: PC running Windows 95 or later; Power Macintosh running MacOS 7.6 or later
Introduction. PART I: Demystifying ActionScript. Chapter 1: ActionScript: What It Is and What It Isn't. Chapter 2: Taking Action with ActionScript. Chapter 3: ActionScript: Programming for Non-Programmers. PART II: Using Elementary ActionScript, My Dear Watson. Chapter 4: Directing a Movie. Chapter 5: Managing a Movie. Chapter 6: Giving and Getting Information with Variables. Chapter 7: Creating Object Makeovers with Properties and Functions. PART III: Using Not-So-Elementary ActionScript, My Dear Watson. Chapter 8: Modifying and Creating Objects. Chapter 9: Creating Interactive Elements with Movie Clips and Smart Clips. Chapter 10: Sending and Receiving the Written Word. Chapter 11: Creating Interactive Buttons and Menus. Chapter 12: Keeping Score with ActionScript. Chapter 13: Testing Your ActionScript and Exterminating the Bugs. PART IV: Integrating ActionScript Elements in Your Flash Movies. Chapter 14: Creating Useful Objects. Chapter 15: Creating Interactive Elements. Chapter 16: Creating Bells and Whistles. PART V: The Part of Tens. Chapter 17: Ten Tips for Creating Trouble-Free ActionScript. Chapter 18: Ten Showcase Web Sites to Inspire You. Chapter 19: Ten Internet Resources for ActionScript. PART VI: Appendixes. Appendix A: About the CD. Appendix B: Actions Dictionary. Appendix C: ActionScript Properties Dictionary. Appendix D: ActionScript Objects Dictionary. Index. End-User License Agreement. Installation Instructions. Book Registration Information
Providing a reference to what ActionScript does, this text also shows the reader how to design and to think about design using what the programming language can truly do
There are no comments on this title.