Computer graphics
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Item type | Current library | Collection | Call number | Status | Date due | Barcode | Item holds |
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Main Library Stacks | Reference | 006.6 HEA (Browse shelf(Opens below)) | Available | 009755 |
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006.6 COM Computer Graphics : Principles & Practice In C | 006.6 EVA Computer graphics and multimedia : insights, mathematical models and programming paradigms | 006.6 GRA Photoshop elements 3 | 006.6 HEA Computer graphics | 006.6 HEA Computer graphics, C version / | 006.6 HIL Computer Graphics Using OpenGL | 006.6 KAB Photoshop 7 complete course |
Originally published: Englewood Cliffs, N.J. : Prentice-Hall, 1994.
"Eastern economy edition"--Cover.
1. A Survey of Computer Graphics --
2. Overview of Graphics Systems --
3. Output Primitives --
4. Attributes of Output Primitives --
5. Two-Dimensional Geometric Transformations --
6. Two-Dimensional Viewing --
7. Structures and Hierarchical Modeling --
8. Graphical User Interfaces and Interactive Input Methods --
9. Three-Dimensional Concepts --
10. Three-Dimensional Object Representations --
11. Three-Dimensional Geometric and Modeling Transformations --
12. Three-Dimensional Viewing --
13. Visible-Surface Detection Methods --
14. Illumination Models and Surface-Rendering Methods --
15. Color Models and Color Applications --
16. Computer Animation --
A Mathematics for Computer Graphics.
This expanded edition discusses current computer graphics hardware and software systems, and current graphics techniques and applications. New topics include distributed ray tracing, radiosity and physically based modelling. Programming examples and illustrations written in PASCAL are provided.
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