Schaum's outline of theory and problems of computer graphics
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Item type | Current library | Collection | Call number | Status | Date due | Barcode | Item holds |
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Main Library Stacks | Reference | 006.6 XIA (Browse shelf(Opens below)) | Available | 013350 | ||
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Main Library Reference | Reference | 006.6 XIA (Browse shelf(Opens below)) | Available | 009108 |
Plastock's name appears first on the earlier edition.
Introduction --
Image representation --
Scan conversion --
Two-dimensional transformations --
Two-dimensional viewing and clipping --
Three-dimensional transformations --
Mathematics of projection --
Three-dimensional viewing and clipping --
Geometric representation --
Hidden surfaces --
Color and shading models --
Ray tracing --
appendix 1: Mathematics for two-dimensional computer graphics --
Appendix 2: Mathematics for three-dimensional computer graphics.
Giving coverage of Computer Graphics, from the traditional 2D to the 3D advances, this work includes simplified explanations of the algorithmic aspects of image synthesis; hundreds of solved problems in computer graphics, including step-by-step annotations; and examples and worked problems that help you master computer graphics.
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