Lee Adams' supercharged C++ graphics
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Item type | Current library | Collection | Call number | Status | Date due | Barcode | Item holds |
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Main Library Stacks | Reference | 006.66 ADA (Browse shelf(Opens below)) | Available | 001229 |
Includes index.
Programming skills for C++ graphics - program development; run-time; imagery; animation; input; disk. 2D graphics - GUI graphics; Bitmap graphics; Vector graphics; desktop publishing graphics. Animation in 2D - display animation; interactive animation; Cel animation. 3D graphics - programming concepts for 3D images; 3D programming techniques for C++; presentation graphics in 3D; interactive 3D graphics. Animation in 3D - fixed camera animation; moving camera animation; procedural animation; kinetic animation.
Contains the tools, techniques and programs for creating graphic applications with Quick C++, Turbo C++ and Zortech C++. The author demonstrates the fundamentals of C++ graphics programming for desktop publishing, 2D paint and draw, 3D CAD modelling, and many other applications.
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