Games and decisions : introduction and critical survey

By: Luce, R.DuncanContributor(s): Raiffa, HowardMaterial type: TextTextPublication details: New York : Dover Publications, 1989Description: xix, 509 pages : illustrationsISBN: 9780486659435; 0486659437 Subject(s): Game theoryDDC classification: 519.3
Contents:
General Introduction to the Theory of Games -- Utility Theory -- Extensive and Normal Forms -- Two-Person Zero-Sum Games -- Two-Person Non-Zero-Sum Non-Cooperative Games -- Two-Person Cooperative Games -- Theories of n-Person Games in Normal Form -- Characteristic Functions -- Solutions -- psi-Stability -- Reasonable Outcomes and Value -- Applications of n-Person Theory -- Individual Decision Making under Uncertainty -- Group Decision Making -- Appendices : 1. A Probabilistic Theory of Utility -- 2. The Minimax Theorem -- 3. First Geometrical Interpretation of a Two-Person Zero-Sum Game -- 4. Second Geometrical Interpretation of a Two-Person Zero-Sum Game -- 5. Linear Programing and Two-Person Zero-Sum Games -- 6. Solving Two-Person Zero-Sum Games -- 7. Games with Infinite Pure Strategy Sets -- 8. Sequential Compounding of Two-Person Games.
Summary: Superb non-technical introduction to game theory, primarily applied to social sciences. Clear, comprehensive coverage of utility theory, 2-person zero-sum games, 2-person non-zero-sum games, n-person games, individual and group decision-making, more. Bibliography
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Reference 519.3 LUC (Browse shelf(Opens below)) Available 009966
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Bibliography & index

General Introduction to the Theory of Games --
Utility Theory --
Extensive and Normal Forms --
Two-Person Zero-Sum Games --
Two-Person Non-Zero-Sum Non-Cooperative Games --
Two-Person Cooperative Games --
Theories of n-Person Games in Normal Form --
Characteristic Functions --
Solutions --
psi-Stability --
Reasonable Outcomes and Value --
Applications of n-Person Theory --
Individual Decision Making under Uncertainty --
Group Decision Making --
Appendices : 1. A Probabilistic Theory of Utility --
2. The Minimax Theorem --
3. First Geometrical Interpretation of a Two-Person Zero-Sum Game --
4. Second Geometrical Interpretation of a Two-Person Zero-Sum Game --
5. Linear Programing and Two-Person Zero-Sum Games --
6. Solving Two-Person Zero-Sum Games --
7. Games with Infinite Pure Strategy Sets --
8. Sequential Compounding of Two-Person Games.

Superb non-technical introduction to game theory, primarily applied to social sciences. Clear, comprehensive coverage of utility theory, 2-person zero-sum games, 2-person non-zero-sum games, n-person games, individual and group decision-making, more. Bibliography

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