Python programming : an introduction to computer science

By: Zelle, John MMaterial type: TextTextPublication details: Sherwood, Or. : Franklin, Beedle & Associates, c2010Edition: 2nd edDescription: xiv, 514 p. : illISBN: 9781590282410 (alk. paper); 1590282418Subject(s): Python (Computer program language) | Programming languages (Electronic computers) | PythonDDC classification: 005.133
Contents:
1. Computers and programs --- 2. Writing simple programs --- 3. Computing with numbers --- 4. Objects and graphics --- 5. Sequences : strings, lists, and files --- 6. Defining functions --- 7. Decision structures --- 8. Loop structures and Booleans --- 9. Simulation and design --- 10. Defining classes --- 11. Data collections --- 12. Object-oriented design --- 13. Algorithm design and recursion ---- Appendix A : Python quick reference -- Appendix B : Using Python and IDLE -- Appendix C : Glossary.
Summary: This book is designed to be used as the primary textbook in a college-level first course in computing. It takes a fairly traditional approach, emphasizing problem solving, design, and programming as the core skills of computer science. However, these ideas are illustrated using a non-traditional language, namely Python. Although Python is used as the language, teaching Python is not the main point of this book. Rather, Python is used to illustrate fundamental principles of design and programming that apply in any language or computing environment. In some places, I have purposely avoided certain Python features and idioms that are not generally found in other languages.
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Item type Current library Collection Call number Status Date due Barcode Item holds
Reference Books Reference Books Main Library
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Reference 005.133 (Browse shelf(Opens below)) Available 015431
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Includes index

1. Computers and programs ---
2. Writing simple programs ---
3. Computing with numbers ---
4. Objects and graphics ---
5. Sequences : strings, lists, and files ---
6. Defining functions ---
7. Decision structures ---
8. Loop structures and Booleans ---
9. Simulation and design ---
10. Defining classes ---
11. Data collections ---
12. Object-oriented design ---
13. Algorithm design and recursion ----
Appendix A : Python quick reference --
Appendix B : Using Python and IDLE --
Appendix C : Glossary.

This book is designed to be used as the primary textbook in a college-level first course in computing. It takes a fairly traditional approach, emphasizing problem solving, design, and programming as the core skills of computer science. However, these ideas are illustrated using a non-traditional language, namely Python. Although Python is used as the language, teaching Python is not the main point of this book. Rather, Python is used to illustrate fundamental principles of design and programming that apply in any language or computing environment. In some places, I have purposely avoided certain Python features and idioms that are not generally found in other languages.

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