Designing 3D graphics : how to create real-time 3D models for games and virtual reality
Material type: TextPublication details: New York : Wiley Computer Pub., c1996Description: xv, 383 p. : illustrations ; 1 computer laser optical disc (4 3/4 in.)ISBN: 0471149268 (paper/CDROM : alk. paper); 9780471149262Subject(s): Computer graphics | Three-dimensional display systems | Real-time data processingDDC classification: 006.6 Online resources: Click here to access online | Click here to access online | Click here to access onlineItem type | Current library | Collection | Call number | Status | Date due | Barcode | Item holds |
---|---|---|---|---|---|---|---|
Reference Books | Main Library Reference | Reference | 006.6 WHI (Browse shelf(Opens below)) | Available | 007373 |
Includes index.
Development Teams in Commercial Projects; The Basics of 3D Computer Graphics; Getting Our Feet Wet; Exploring 3D Studio as a Real-Time Modeler; Advanced Tool Studies; Mapping; Creating Textures; Modeling Specific Types of Objects; Animation; All About Graphics Engines; VRML; RT3D Environment Design; Index.
This work is for computer artists who want to create their own 3D graphics for games and virtual reality worlds. It concentrates on giving advice on drawing animated 3D graphics for use in games or VR. It contains design tips, animation techniques and directions with drawing tools.
There are no comments on this title.