000 01791nam a2200241 a 4500
020 _a0471204595
020 _a9780471204596
020 _a9789812530196
020 _a9812530193
082 _a005.1
_bBRA
100 _aBraude, Eric J. :
245 _aSoftware design : from programming to architecture
260 _aKundli :
_bJohn Wiley & Sons.,
_c2004.
300 _axx, 550 p. :
_billustrations ;
500 _aIncluded Index.
505 _aPreface -- Acknowledgments -- Prologue: The Software Process -- Pt. I. Design Principles, the Unified Modeling Language, and Code-Level Design -- Ch. 1. Programming Review and Introduction to Software Design -- Ch. 2. Object-Orientation -- Ch. 3. The Unified Modeling Language -- Ch. 4. Design Principles I: Correctness and Robustness -- Ch. 5. Design Principles II: Flexibility, Reusability, and Efficiency -- Pt. II. Design Patterns -- Ch. 6. Introduction to Design Patterns -- Ch. 7. Creational Design Patterns -- Ch. 8. Structural Design Patterns -- Ch. 9. Behavioral Design Patterns -- Pt. III. Components -- Ch. 10. Introduction to Components -- Ch. 11. JavaBeans -- Ch. 12. Microsoft Assemblies -- Pt. IV. Object-Oriented Analysis and Design -- Ch. 13. Requirements and Domain Classes -- Ch. 14. Architectures and Frameworks -- References -- Index.
520 _aUML (the Unified Modeling Language), design patterns, and software component technologies are three new advances that help software engineers create more efficient and effective software designs. Now Eric Braude pulls these three advances together into one unified presentation.
650 _aComputer software - Development.
650 _aSystem design.
650 _aIntroduction.
650 _aSoftware development.
942 _cREF
999 _c11146
_d11146