000 01721nam a2200181Ia 4500
020 _a9781846280344
020 _a1846280346
082 _a510
_bVIN
100 _aVince,John
245 _aMathematics for computer graphics
250 _a2nd ed.
260 _aLondon :
_bSpringer,
_c©2006.
300 _axiv, 248 pages :
_billustrations ;
505 _aMathematics -- Numbers -- Algebra -- Trigonometry -- Cartesian coordinates -- Vectors -- Transformation -- Interpolation -- Curves and patches -- Analytic geometry -- Barycentric coordinates -- Worked examples.
520 _aBaffled by maths? Then don't give up hope. John Vince will show you how to understand many of the mathematical ideas used in computer animation, virtual reality, CAD, and other areas of computer graphics. In thirteen chapters you will rediscover - and hopefully discover for the first time a new way of understanding - the mathematical techniques required to solve problems and design computer programs for computer graphic applications. Each chapter explores a specific mathematical topic and takes you forward into more advanced areas until you are able to understand 3D curves and surface patches, and solve problems using vectors. After reading the book, you should be able to refer to more challenging books with confidence and develop a greater insight into the design of computer graphics software. Get to grips with mathematics fast - Numbers, Algebra, Trigonometry, Coordinate geometry, Transforms, Vectors, Curves and surfaces, Barycentric coordinates, Analytic geometry. The book you will read once, and refer to over and over again!
650 _aComputer graphics -- Mathematics.
942 _cREF
999 _c13751
_d13751