000 02337nam a22001817a 4500
020 _a9788120352230
020 _a8120352238
082 _a006.6
_bEVA
100 _aEvangeline, D.
245 _aComputer graphics and multimedia : insights, mathematical models and programming paradigms
260 _aDelhi :
_bPHI Learning Private Limited,
_c2016.
300 _axix, 492 pages :
_billustrations (black and white)
520 _aNowadays, Computer Graphics and Multimedia have become crucial areas of study in the field of Computer Science and Information Technology. The commercial and academic viability of the field can be understood from its usability and application in various areas, including entertainment, education, image processing, CAD/CAM, fine arts, and so on. Students not only need to have a firm grounding in these fields but also have to learn how to integrate these technologies to get the desired results. This book, written in an easy-to-grasp style, equips the readers with all the basic and advanced concepts of computer graphics and multimedia. Inclusion of sufficient programs relating to C, OpenGL, VRML, Python Turtle Graphics and GKS helps the readers in generating realistic images. The text not only incorporates standard algorithms but also keeps pace with the newly invented ones. It provides an insight into graphics programming using various software packages. In most of the chapters, a number of solved numerical problems are provided to help students learn the practical applications of the preceding concept. Primarily intended for the undergraduate and postgraduate students of Computer Science and Engineering, Information Technology, and Mechanical Engineering, the book is equally useful for the students opting BCA, MCA, B.Sc. (CS/IT), M.Sc. (CS/IT) and Multimedia courses. SALIENT FEATURES OF THE BOOK Every chapter commences with the learning objectives introducing the key concepts and ends with summary that rewinds the topics learnt in the chapter in a concise way. Ample figures and tables are provided to support the theories. Suggested readings broaden the scope for further study. Self-evaluation questions at the end of each chapter test the understanding of the concepts
650 _aComputer graphics.
650 _aMultimedia systems.
700 _aAnitha, S.
942 _cBK
999 _c44961
_d44961