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Introduction to 3D graphics & animation using Maya

By: Material type: TextTextSeries: Publication details: New Delhi : Cengage Learning India Private Limited. c2006.Description: ix, 453 p. : ill. ; 1 CD-ROM (4 3/4 in.)ISBN:
  • 9788131502549
  • 8131502546
Subject(s): DDC classification:
  • 006.6 WAT
Online resources:
Contents:
1. The 3D workflow -- 2. Understanding the digital 3D world -- 3. Carving out modeling basics: Basic polygonal modeling -- 4. Polygonal modeling and component editing -- 5. Beginning nurbs modeling -- 6. Advanced polygonal modeling -- 7. Shaders, materials, and textures and basic nurbs texturing -- 8. Texturing polygons and UV manipulation -- 9. Lighting and rendering -- 10. Organic modeling -- 11. Organic texturing and UV mapping -- 12. Character rigging and skinning -- 13. Animation and character animation -- App. A. Curricular flow -- App. B. Preparing image planes -- App. C. UV snapshots and creating custom textures -- App. D. Other resources -- App. E. About the CD-Rom.
Summary: Written for designers, students, and hobbyists, Introduction to 3D Graphics and Animation Using Maya explores the fundamentals of 3D. Through a variety of practical tutorials, users learn everything they need to know about the techniques and theory behind modeling, rendering, UV editing and layout, texturing, lighting, animation, and character animation. And using Maya, one of todayâ¬"s most powerful & popular tools, theyâ¬"ll learn how to use the power of this program with their new 3D knowledge. Each chapter includes practical, easy-to-follow tutorials that not only teach how to do a technique, but also explain the "why" behind them. By using this approach, users know why they did a specific technique and how it ties into the overall goals of the project. At the end of each chapter there are also exercises for additional practice.
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Holdings
Item type Current library Collection Call number Status Date due Barcode Item holds
Reference Books Reference Books Main Library Reference Reference 006.6 WAT (Browse shelf(Opens below)) Available 012458
Total holds: 0

Included Index.

1. The 3D workflow --
2. Understanding the digital 3D world --
3. Carving out modeling basics: Basic polygonal modeling --
4. Polygonal modeling and component editing --
5. Beginning nurbs modeling --
6. Advanced polygonal modeling --
7. Shaders, materials, and textures and basic nurbs texturing --
8. Texturing polygons and UV manipulation --
9. Lighting and rendering --
10. Organic modeling --
11. Organic texturing and UV mapping --
12. Character rigging and skinning --
13. Animation and character animation --
App. A. Curricular flow --
App. B. Preparing image planes --
App. C. UV snapshots and creating custom textures --
App. D. Other resources --
App. E. About the CD-Rom.

Written for designers, students, and hobbyists, Introduction to 3D Graphics and Animation Using Maya explores the fundamentals of 3D. Through a variety of practical tutorials, users learn everything they need to know about the techniques and theory behind modeling, rendering, UV editing and layout, texturing, lighting, animation, and character animation. And using Maya, one of todayâ¬"s most powerful & popular tools, theyâ¬"ll learn how to use the power of this program with their new 3D knowledge. Each chapter includes practical, easy-to-follow tutorials that not only teach how to do a technique, but also explain the "why" behind them. By using this approach, users know why they did a specific technique and how it ties into the overall goals of the project. At the end of each chapter there are also exercises for additional practice.

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