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Mathematical elements for computer graphics

By: Contributor(s): Material type: TextTextPublication details: New York : McGraw-Hill, c1990.Edition: 2nd EditionDescription: xix, 611 p. : illustrationsISBN:
  • 0070535299 :
  • 9780070535299
  • 0070535302 (soft)
  • 9780070535305
  • 0071002898
  • 9780071002899
Subject(s): DDC classification:
  • 006.6 ROG
Online resources:
Contents:
Introduction to Computer Graphics -- Two-Dimensional Transformations -- Three-Dimensional Transformations -- Plane Curves -- Space Curves -- Surface Description and Generation -- Appendices: Computer Graphics Software ; Matrix Algebra Pseudocode ; B-Spline Surface File Format ; Problems ; Programming Projects ; Algorithms.
Summary: This text is ideal for junior-, senior-, and graduate-level courses in computer graphics and computer-aided design taught in departments of mechanical and aeronautical engineering and computer science. It presents in a unified manner an introduction to the mathematical theory underlying computer graphic applications. It covers topics of keen interest to students in engineering and computer science: transformations, projections, 2-D and 3-D curve definition schemes, and surface definitions. It also includes techniques, such as B-splines, which are incorporated as part of the software in advanced engineering workstations. A basic knowledge of vector and matrix algebra and calculus is required.
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Holdings
Item type Current library Collection Call number Status Date due Barcode Item holds
Reference Books Reference Books Main Library Reference Reference 006.6 ROG (Browse shelf(Opens below)) Available 005322
Total holds: 0

Included Index.

Introduction to Computer Graphics --
Two-Dimensional Transformations --
Three-Dimensional Transformations --
Plane Curves --
Space Curves --
Surface Description and Generation --
Appendices: Computer Graphics Software ; Matrix Algebra Pseudocode ; B-Spline Surface File Format ; Problems ; Programming Projects ; Algorithms.

This text is ideal for junior-, senior-, and graduate-level courses in computer graphics and computer-aided design taught in departments of mechanical and aeronautical engineering and computer science. It presents in a unified manner an introduction to the mathematical theory underlying computer graphic applications. It covers topics of keen interest to students in engineering and computer science: transformations, projections, 2-D and 3-D curve definition schemes, and surface definitions. It also includes techniques, such as B-splines, which are incorporated as part of the software in advanced engineering workstations. A basic knowledge of vector and matrix algebra and calculus is required.

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